WEEK 5-6 Modularity Textures
- JIALI
- 2024年2月18日
- 讀畢需時 1 分鐘
已更新:2024年10月31日
I took a bit of a shortcut . Our professor wanted us to create a trim sheet, which I understand is a texture map designed for reusability across different model parts in game design. I think this step is meant to help us appreciate how materials and models work together – much like sketching before painting.
But I opted to craft my textures directly in Substance Sampler and then imported them into UE5. This allowed me to see my creations come to life right away in the game engine. It felt rewarding to witness the immediate impact of my work, and it definitely saved me time and streamlined the process.
However, by not making a trim sheet, I may have missed out on a deeper understanding of how each texture piece fits with various parts of a 3D model. This understanding could lead to more nuanced, layered, and adaptable designs.
So, even though I took a shortcut this time, I'm pondering the potential benefits of a more meticulous approach. Next time, I might try following the professor's steps from start to finish.
But this week I still learned something new, like how to create my own materials in Substance Sampler and import them into UE5.
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